@beardalaxy I don't know why, but I'm not digging the whole characters fading in and out repeatedly and the game's title moving up and down. It feels like something done using default animations in Microsoft PowerPoint.
Your game is 16-bit RPG inspired right? Most of those games had very simple title screens (just logo and a simple background or solid color). Main menus were pretty simple too. Even Final Fantasy had just a menu in front of a black background throughout the 8-bit and 16-bit eras.
If you want to have good first impressions, just have a good intro/attract mode. I don't know how hard it is to do that in RPG Maker. If you can't do it in engine, I'm pretty sure you can just play a video file within RPG Maker.
@beardalaxy I honestly don't know how to make it look better. You don't want to have a bunch of random PowerPoint style animations but you also don't want some static JPEG background.
Another thing you can try is have a map of one of the game's locations or the entire overworld. Have it somewhat animated like having the waves of the oceans crashing stars twinkling.
However, I can tell that your game is pretty dark judging from the basic plot, so I think a simple title screen would be more fitting for that. Look at Majora's Mask title screen compared to Ocarina of Time's title screen. The first part of MM title is pitch black with the titular mask and the Happy Mask salesman while Ocarina of Time's title screen shows Link riding his horse in Hyrule Field.