@bartholin
>Indie game developers are an exception
Are you fucking kidding me?! Indie games is where releasing unoptimized games with insane hardware requirements for the graphics fidelity they offer thrive the most. I can't count the number of times I've seen shitty pixel-art games that for no justifiable reason require modern hardware to run. If it's pixel-art, it should run on a Pentium III.

@scarlet @bartholin It's because they are using bloated engines like Unity for 2D shit.

@xianc78 @xianc78 @bartholin
Even before the times of Unity, indie games were plagued with bloat. But yes.
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@scarlet @bartholin Before Unity, you had Flash, Java, XNA, Pygame, various game makers, etc. They all either run interpreted or bytecode. Very few indie games run on native code. The only indie games I know that run on native code off the top of my head (not including those using engines like Unreal or Godot) are CaveStory and VVVVVV. Both were written in C++ and use DirectX and SDL, respectively.

Right now, I'm trying my hand at SFML which is a multimedia library that is similar to SDL, but is written in C++ and is object-oriented. SDL is probably the better option though, but I have this weird thing where I try to be different from everyone else.

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