@lanodan They had to rewrite the engine though. You can even do that with proprietary commercial games provided you don't distribute the original program and files.
@lanodan I think we are going to see more decomps and enhanced PC ports of console games in the coming years.
@lanodan@queer.hacktivis.me @xianc78@gameliberty.club They're legally distinct from the source code that would be submitted to a copyright office, as theres no way to know what nintendos build environment looked like
@lanodan I don't know how they get away with it. Nintendo couldn't take them down. The decomp for Zelda OOT is even released under the GPL and from what I can tell, it compiles to the original ROM 1:1. You still need to provide the original ROM for assets though.
@lanodan Well this one has a GPL in it. This one is called "Open Ocarina".
@lanodan This Link to the Past one should be safe though. The original game was written in Assembly. This was written in C after reverse engineering and is not binary equivalent and it's been ported to PC.
@lanodan There is also one for the Wind Waker. Also just a rewrite of the source code, not a 1:1 decomp, only using a disassembly as a reference.
That said decompilations aren't rewrites specially from a legal standpoint (proprietary code stays proprietary, source code or not) so I'm not so sure about it's future.