gamedev, svgs
Decided to take some time to play around with Inkscape because I'm terrible at drawing things by hand and I want to stand out from all the pixel-shit indiedevs, though I don't plan on using SVGs for my current project or even the next one. Eventually, I would like to use them for my dream game.
It's actually pretty easy once you get the hang of it. This already looks better than anything I've drawn.
Tip: Stick with solid outlines and solid colors with maybe a bit of shading. Don't go with the whole "gummy" look unless you want your game to look like a mobile game.
gamedev, svgs
>watch this guy's various tutorials on inkscape and svgs
>realizes he also does tutorials on creating character sprites
>it's in this artstyle
https://invidious.poast.org/watch?v=lhBy4nzHZcE&list=PLGFq_FmoDG53cKw7SC3R23Zii3MxMzx5H&index=1
gamedev, svgs
@xianc78
Don't forget about human figure drawing basics. It's all about the base shapes.
@ItsSkyDragonz That's an unexpected compliment, but thanks. SVGs in video games can look good, but they are really designed for logos. I can't do hand-drawn art because both my hands are as good as a right-hander's left-hand.
gamedev, svgs
@xianc78
It's time for looking up reference pictures
gamedev, svgs
Now I realize that this looks like a funko pop. I promise not to actually make something this souless.