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gamedev, svgs 

Decided to take some time to play around with Inkscape because I'm terrible at drawing things by hand and I want to stand out from all the pixel-shit indiedevs, though I don't plan on using SVGs for my current project or even the next one. Eventually, I would like to use them for my dream game.

It's actually pretty easy once you get the hang of it. This already looks better than anything I've drawn.

Tip: Stick with solid outlines and solid colors with maybe a bit of shading. Don't go with the whole "gummy" look unless you want your game to look like a mobile game.

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gamedev, svgs 

Now I realize that this looks like a funko pop. I promise not to actually make something this souless.

gamedev, svgs 

Holy shit! I never realize how easy it is to make sprites and icons with this, and make them look this good!

gamedev, svgs 

I tried making a sword using the same style but it ended up looking wrong. The shining method made it look round.

gamedev, svgs 

>watch this guy's various tutorials on inkscape and svgs
>realizes he also does tutorials on creating character sprites
>it's in this artstyle

invidious.poast.org/watch?v=lh

gamedev, svgs 

@xianc78
Don't forget about human figure drawing basics. It's all about the base shapes.

@xianc78 This is the most thug ass gangster character ive ever seen holy shit hes FRESH

@ItsSkyDragonz That's an unexpected compliment, but thanks. SVGs in video games can look good, but they are really designed for logos. I can't do hand-drawn art because both my hands are as good as a right-hander's left-hand.

gamedev, svgs 

@xianc78
It's time for looking up reference pictures

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