ToTK and how it contradicts the lore of the series along with thinking about how complicated the lore the series already was post WW had me thinking:
Zelda really had some charm that was lost in Ocarina of Time and even more by the time of The Wind Waker. The first four games prioritized gameplay over story, and the story that was there wasn't some over convoluted mess of a lore like it is now. And while there were technically multiple Links in those games, it wasn't apparent at the time. For all we knew, the series was about a single hero and his multiple adventures in Hyrule and surrounding regions.
Part of me wishes that the series stayed simple. None of this convoluted lore, half-baked story over gameplay, ship-bait female characters, etc. Just fun, top-down, action-adventures with RPG and Metroidvania elements, and just have it be about a single hero and his many adventures.
Seriously, just looking at modern Zelda and it's fanbase, it's mostly just shipping and debating about the lore of the series. The latter isn't bad by any means. The former is, however, and even then, it feels like most people don't even care about the gameplay. Like all the praise that OOT gets is just how "emotionally impactful" the story is when it is really just the same "coming of age" story where a character realizes that they are not who they thought they were, and the gameplay is just ALTTP in 3D.
@xianc78 dude I hated Zelda games around Skyward Sword when they 1) made a “””real””” timeline where some games only “”happen””” if Link “”fails”” in a previous game. It was so stupid and killed the series for me (I didn’t even play BotW until recently, I was so incensed).
all that was to validate their prequel where the Master Sword has a cringy character inside it (the Solo Star Wars movie did this too, by putting the brain of a loud mouthed, activist, feminist robot into the fans’ beloved Millennium Falcon, ruining all its previous appearances)
And 3) they invalidate Ganon as a villain by making him some genetic offspring of a generic Satan demon villain instead of some reoccurring soul reincarnated cursed with the Triforce of Power.
The idea that Ganon used a power not inherently evil, left behind by the goddesses at the point they left the world, was poignant. The Triforce pieces by itself practically finds the soul that most embodies its essence, and the lone man of the Gerudo embodies power and ambition and wholly. Only when all three are unified is balance restored. They threw away all of that with the demonic heredity of “”Demise””, and now Ganon is some annoying bitch of a true evil instead of THE true evil himself.
@beardalaxy @RehnSturm256 Still sounds like a curse to me. Three souls are destined to repeat the same story just with slight variation until the end of time (assuming the Zelda universe is finite). It's actually pretty tragic.
And it ensures that every Zelda story (with a few exceptions) has more or less the same plot. It's why I love Link's Awakening and Majora's Mask for trying something different.