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Level now resets when player falls off.

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gamedev 

Created the first enemy. It currently does nothing, but you can kill it.

gamedev 

Enemy now moves back and forth, and is animated.

gamedev 

Enemy now shoots when in line of sight of the player.

gamedev 

Upside down enemies have now been implemented.

gamedev 

You can now shoot up (or down if gravity is inverted).

gamedev 

I've been experimenting with jumping in addition to the changing gravity mechanic. I'm not sure if I'm going to include both though.

gamedev 

Added knockback and support for multiple levels.

gamedev 

Added platforms that you can jump onto from the bottom. Now, I need to implement an inverted version for when the gravity is inverted.

gamedev 

Inverted platforms have now been implemented.

gamedev 

I'm probably going to scrap this project and work on something simpler. The whole changing gravity mechanic became way to complex. I only got the idea because @binkle suggested a VVVVVV clone and @ItsSkyDragonz suggested a MegaMan style game. I thought I could combine both, but it just got confusing writing code for both gravitational states.

I though instead I could just make a vertically scrolling platformer, kind of like Kid Icarus, but maybe without the RPG elements.

gamedev 

@crispytoats @binkle @ItsSkyDragonz I know Metal Storm. I was trying to copy it's mechanics, but programming physics with two modes is difficult.

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