@xianc78 what about increasing the difficulty if it becomes too easy
@beardalaxy Maybe.
@beardalaxy Make it so that if players suddenly make the game easier (or cheat in any other way) that they get a super sudden bad ending where an asteroid randomly hits the planet and kills everyone.
@beardalaxy People who cheat deserve a bad ending. I'm surprised that there aren't any game developers who put checks at the end of the game to make sure the player didn't sequence break. There should be a check to make sure that the player got all the dungeon items or whatever (assuming that all the levels are intended to be mandatory of course). If the check fails, it should be an instant game over and your save file gets deleted.
@xianc78 ultimately you want to respect the player's time and the fact they purchased and played your game instead of someone else's.
also this would totally kneecap the awesome thing that is speedrunning. glitched speedruns are extremely fun to watch and very fascinating.
@beardalaxy Assume that anyone speedrunning your game is a tranny and have this be the ending if the player is caught sequence breaking.
@xianc78 @beardalaxy The point of a game is to have fun. Cheating generally detracts from it, I'd rather grind than cheat, but at the same time I'd rather noclip if i get stuck in bad geometry than reload
@applejack @xianc78 yeah that's kind of my ethos, i'll do whatever i need to in order to have fun. if cheating is part of that then i'll do it. i got THIS CLOSE to removing the police chases from unbound while i was playing it because it was happening way too frequently and i just wanted to enter in races lol.
@xianc78 that sounds like an anti piracy method lol