Any game that allows you to change difficulty settings mid-game is for cheaters.

@xianc78 what about increasing the difficulty if it becomes too easy

@xianc78 I have difficulty settings in my game for 2 reasons.
1) you can level up forever so at some point the game might become too easy at standard difficulty
2) if balance is bad in a certain area and people don't want to grind for eternity, lowering the difficulty for a little bit to get through it is preferable to a player feeling frustrated and putting the game down

I'm just a solo dev so I can't account for that much. The more options I can provide the better.

@beardalaxy Make it so that if players suddenly make the game easier (or cheat in any other way) that they get a super sudden bad ending where an asteroid randomly hits the planet and kills everyone.

@beardalaxy People who cheat deserve a bad ending. I'm surprised that there aren't any game developers who put checks at the end of the game to make sure the player didn't sequence break. There should be a check to make sure that the player got all the dungeon items or whatever (assuming that all the levels are intended to be mandatory of course). If the check fails, it should be an instant game over and your save file gets deleted.

@xianc78 ultimately you want to respect the player's time and the fact they purchased and played your game instead of someone else's.

also this would totally kneecap the awesome thing that is speedrunning. glitched speedruns are extremely fun to watch and very fascinating.

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@beardalaxy Assume that anyone speedrunning your game is a tranny and have this be the ending if the player is caught sequence breaking.

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