If I do sell my game, what would be a fair price?

The game will be FOSS so you can freely redistribute it, either way.

Dev thread:
gameliberty.club/@xianc78/1148

@xianc78 if it is FOSS and people can freely redistribute it, then i would make it free and just ask for donations. people will pay what they want if they want to. personally i'd chip in a few dollars if it's fun.

@beardalaxy Charging for it guarantees that at least some people will pay for it. At least one person would have to buy a copy in order for it to be redistributed.

@beardalaxy Also, I remember you saying that it took awhile for someone to finally purchase the deluxe edition of your game.

@xianc78 maybe like, a couple days? but i haven't and probably will never make back the money i spent on it, wasn't really expecting to. just wanted people to play it, mainly.

if you do want to charge for it maybe either like $1 as a formality or like, i would probably pay like $3 for it based on what i've seen so far. definitely let people pay more if they want to though i'd say. if you don't want to go with that method of letting people pay more, then maybe $5?

it does also depend on how many levels it has and how long you can play it too. maybe a good idea would be to price it at $1 per level you have.

@beardalaxy There are 20 floors in the game. No way am I charging $20 for it.

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@beardalaxy The dungeon is divided into 5 sections with 4 floors in each one.

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@beardalaxy That what's I was thinking. If I was doing a full-length game, I would probably charge $10, but I don't consider this "full-length", so I feel like $5 is reasonable.

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