>Silksong comes out
>Brainlets are surprised that an extra content expansion is harder than the base game, as it should
>Muh discussion about game difficulty

Fuck off. I hate this shit so fucking much

You're not owed a win, go play something else, especially since everything is piss easy to an insane level lately
It's basically only video games where you have actually playing brainlets that consistently asks to dilute the fucking medium for people that aren't really interested in playing games in the first place

The latest Atelier games are a really good example of how bad it can get
>Entire game around crafting
>Don't even have to keep up with crafting your equipment, you can just ignore core mechanism in the game, even on fucking hard

It's ridiculous, and then you get called for "Gatekeeping" when you call out the shitters that are for dilution

What kind of convo do you even have with people that play on easy baby mode? Why should any of them be accepted if they didn't even put up with the same game as everyone else? What's actually mechanically interesting in a game that offers no push back whatsoever? In the end, it just becomes common uninteresting slop to play and pass over, never to be discussed about again, especially in this time of extreme game abundance and long since "been there, done that", in this way there will never be a Chrono Trigger and SMRPG again, but insultingly, in the remake of SMRPG, they added a baby mode instead of putting that effort towards an hard mode
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@coolboymew Just wait a few more days and you can experience a real-time dungeon crawling adventure with lives and permadeath.

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@xianc78 The thing is that I'm not even a staunch git gud-der. I don't even like absolutely insanely difficult games. I don't like the 1HKO modes, it's unfun slop and I feel like games should've never acknowledged these officially

But when you can just go and Steamroll the game on hard that's when shit is just stupid, the game, on a normal difficulty, should be giving some levels of pushback, I shouldn't have to go to hard mode for that and when hard mode doesn't even provide that anymore things have gotten insane

Newer FF re-release all add stupid shit like god mode/Story difficulty mode and it's like, what's the fucking point? Also don't you think that attempting to cater to these people, that picks up a game and then don't wanna play the game, isn't gonna have grave consequences on the medium? Consequences that has already long since happened but could always get significantly worse

Why the fuck does Pokemon lets you switch Pokemon anywhere now? Why the fuck does the move recaller thing doesn't requires item anymore? Don't get me wrong, the grind I've read for these were fucking stupid, catch a certain pokemon and hope they're holding it. But the solution isn't giving shit for free, it's to make a better, more exciting grind instead
YAW GON BE DEADER THAN LIL TEE TEE OR WHAT HIS NAME BE YAW DEAD :senko_poggers:

@coolboymew I'm so out of touch with modern games that I don't know the full extent of what you are talking about, but as a hobbyist gamedev, I do agree that balancing difficulty is hard. Unless you pay close attention, it's easy to make your game extremely easy or extremely hard.

Story Difficulty Mode is just a result of games prioritizing story over gameplay and now you have a bunch of casual gamers who enjoy games for their unique story telling and nothing more.

@xianc78 I messed with RPG Maker for years, so I know how balancing can be tough and this is exactly why all of these is egregious, because of all these game journos and people complaining about difficult games, they can just laze out it and not actually have a balanced game as a result because they don't have to put the effort to fine tune it, all of this is exactly made worse by these casual coming in because they can just shit out something with no difficulty or a specific mode for them, but then you have the casuals shitting up the landscape making this even worse as a result and having devs waste some level of dev time catering to them instead of fine tuning what already exists or adding an hard mode, in some cases
@coolboymew @xianc78 >Why the fuck does the move recaller thing doesn't requires item anymore?
No, no, this is just a QoL feature. It's like how palworld stores all a pal's learned moves across its whole life in a pool and you can swap between them as-needed. I'll defend that choice, limiting the known moves was a terrible idea to begin with.

Switching anywhere seems kind of dumb though, doesn't that entirely negate the strategic resource management layer of the game? HP and PP management just don't exist if you can do that, right? Like at that point the only possible loss situation is having your whole party wipe at once, which shouldn't be possible against wilds (you have more than 6x as much total hp as them with a full party) and nearly impossible against trainers (who don't carry 6.)

honestly it feels like pokemon should do the dark souls thing where trainers respawn if you heal at a pokecenter
@All_bonesJones @xianc78 Except for the fact that apparently in some latest Pokemon, you can be given a certain pokemon and immediately go to the mover thing to unlock extremely powerful attacks that didn't come with it. My main issue with it is that they had a grind for it, it wasn't free and instead of making something compelling, they decided to just give it to you for free. Something that could simply be solved with all pokemons having some sort of drop rate

And yeah, switching everywhere basically trivialise a lot in a game that just keeps getting easier. It's not like the original Pokemons were "hard" or anything, but jesus christ

Here's a recent quote:

Junichi Masuda's reasoning on why the Battle Frontier was excluded from ORAS. According to him, "Put simply, the Battle Frontier wasn't included because only a tiny number of players would have appreciated and used this game feature. Players get fed up more easily than they did in the past and aren't attracted by these 'demanding' challenges."

The absolute state of gaming
@coolboymew @xianc78 Here's the horrible thing to consider: Is his statement wrong?

Isn't the core demographic of Pokemon at this point 90% obese retarded manchildren?

Does that demographic have the patience to put up with the Battle Frontier?

His decision makes sense when you realize he's not trying to make a good product, he's just trying to make money. People aren't owed a win, but people also aren't owed good games, and also he's not owed your money.

I don't know what point I'm trying to make here anymore, maybe "if you have good taste, you'll be buried under an avalanche of people with average taste, so maybe the worship of money isn't the best option for societal health long-term and this is a symptom of that"
@All_bonesJones @xianc78 the issue is that Pokemon games sells like double digit millions and that was basically most likely the closest that was ressembling any sort of challenge in the game, since they won't add hard mode (a few of them had it, but the fucking retards, you had to finish the game AND MAKE A NEW FUCKING GAME AFTER, DELETING YOUR ONLY FUCKING SAVE FILE)

I know that Pokemon is ultimate slop, but at the same time it's a series with weird details in a game that never holds up to these details, it makes no sense whatsoever. But anyways, if they said it, that means that other devs probably thinks the same
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