@gear
It is. I am just amazed at just how many corners were cut while making these games.

@LukeAlmighty

I mean have you animated a Sprite? I have. It’s the single handed reason why I wanted to do 2.5D with 3D models instead whenever I did do game development.

@gear
No, I never did...
I am a lazy 3D blender fuck...

Pivot was a great fun though. That program did blow my 5th grader mind.

@LukeAlmighty

So essentially, you have to animate every fucking frame by frame and it somehow retract back to neutral. It’s why fighting games never have a landing animation half the time.
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