I mean have you animated a Sprite? I have. It’s the single handed reason why I wanted to do 2.5D with 3D models instead whenever I did do game development.
So essentially, you have to animate every fucking frame by frame and it somehow retract back to neutral. It’s why fighting games never have a landing animation half the time.
I mean have you animated a Sprite? I have. It’s the single handed reason why I wanted to do 2.5D with 3D models instead whenever I did do game development.