@ChristiJunior@neckbeard.xyz
This is what you call a game design. To make you believe you "figgured it out" based on cutting youe every other option without you noticing.
Perfection.
@LukeAlmighty @ChristiJunior@neckbeard.xyz Basically the philosophy behind most Nintendo games. It's why they usually don't have a tutorial.
@ChristiJunior@neckbeard.xyz
My favorite cope so far was, when he said the game was not marketed to hardcore audiences...
Bruh... 1st, it is a classical metroid.
2nd it is called DREAD.
A simple rule for marketing games is, if you see pupies on cover, it is usually for casuals, and when the game has things like "dread" or "prepare to die edition" in the name, it usually goes to the hardcore crowd...