ellie doesn't look AS fucked up as she did in last of us part 2's flashback scene but she does still look fucked up. is this supposed to be an upgrade?!

i'm still a firm believer that the rendering in general just doesn't look as good either. it's so soft and blurry, you see like no detail. the texture/modeling of ellie's shirt in particular looks like ass.

kind of cool that the game is coming to PC so i HOPE AND PRAY that modders can do something here. given the fact that there are already pretty extensive modding tools for both games on PS3 and PS4 i wouldn't be surprised if the PC version will be able to do that as well.

OH FUCK i posted this before i got to the part with joel xD i actually laughed out loud at this what the FUCK dawg xD

@beardalaxy I get a strong injustice 2 feelings here. I have no idea why incorrectly used mocap leads to deformed faces, since there should be no overlap between the capture technology and character model, but something is so wrong about the new models.

@beardalaxy
Also, if you're going to take a random actor, and model the character after him, you have to choose someone with the death stare.

I can still see the shine in this guys eyes. People can feel the difference a lack of death stare makes.

@LukeAlmighty the rendering pipeline of their new engine iteration just looks so soft and gross. that's one thing i wish i could still do on games, use MSAA. sure it's a lot more intensive than post processing filters but it doesn't leave everything either looking soft as shit or have weird shimmering artifacts.

it's funny you talk about mocap though because they actually used the old mocap footage and applied it to the new models with some sort of technique that mr. cuckmann was talking about. none of the actors did any new mocap or voice lines.

in a way that's nice because it means there aren't any story changes unless stuff is just outright cut, but they said the art director made everything completely from scratch again then the animators studied the original acting and tweaked it by hand or some shit. like... the original already looks so fucking good, all you had to do was update the textures if you really wanted to and i guess like the lighting so you can use raytracing or whatever the fuck else. but if you handed someone the PS4 version of the game and told them it was running on a PS5 they would probably be none the wiser. they're doing so much work only for it to look way worse.

they're wanting to give people the "definitive version of the game" but when they make joel look like he's aged 20 years and make ellie look like she's wearing clothes from a dollar store i'm not seeing anything "definitive" about it.

if modders figure out how to swap the new models with the old ones, i'd be more than happy to play through it again on PC, otherwise i'll just stick to the PS4 version (which also has a 60FPS mode fwiw).

@beardalaxy
>otherwise i'll just stick to the PS4 version (which also has a 60FPS mode fwiw).

I can wait for PS4 emulation... I can wait...

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@beardalaxy
Back to mocap, I know they used the original mocap. I don't doubt, that the technology itself is an amazing tool.

But, in the same way, as CGI in movies tend to lead to "weightless physics" if used incorrectly, I have noticed, that mocap drastically increases the chance of "fat soy faces".

Sadly, I do not see into the process itself, but I heard, that it is caused by the camera perspective being too deformed, since the camera recording face is 15 cm away from the face. (and it's hard to correct for.)

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@LukeAlmighty yeah the animators definitely have to do some tweaking. but it's usually like, take the original data points meant for the original model and change things a bit. not, take the original data points meant for the original model and try to put them on a completely new model and then try to tweak those. it's just a recipe for disaster imo.

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