@beardalaxy
Damn, you're right... It's all just a blury mess.
@beardalaxy For me, the biggest turnoff is dithering shadows. Repeating textures are bad? How about repeating 8*8px textures, that don't even move with your head, and stay glued on display?
@LukeAlmighty reflections without using RT have become kind of shitty in a lot of things too. There's either too much noise in them or they're all tied to the camera instead of the world.
@LukeAlmighty I wouldn't say it's necessarily a "mess" but it just looks way more simplified and less sharp. The tone is changed quite a bit.
This is a problem with games these days in general, like I said, I wish I could just use MSAA instead of all this temporal and post-process stuff. I wish more games had built-in internal resolution scalers too.
But beyond that, they definitely removed detail from a lot of places in the textures and stuff. Kind of a shame. The really weird part is her scar... Looks more like a cut in the remake.