This talk about anti-aliasing in games made me think... remember when people actually had the rigs to do super-sampling AA? Now the resolutions have increased so much, we can't even play at native anymore if you have a 4K screen. Let alone use the holly grandfather of AA. We actually regressed into doing the opposite of SSAA. We're undersampling during rendering, and upscaling. I find that absolutely insane.
@alyx
Well, I see it this way.
It takes human brain 0.1s to make an estimate of most things. But to calculate it precisely takes pen, paper, new skill and a ton of time.
I always used to wonder, why do computers work differently. But they no longer do. Because we have finally thought it to make a guess. And that allows it to work faster.
@LukeAlmighty
>dithering shadows
Oh god... I see that sometimes and wonder if it's my drivers or the game at fault.