@LukeAlmighty Yeah I was already skeptical when the Take 2/Intercept drama hit, then I saw the $50 price tag and decided to wait for the reviews. Man am I glad I did, what a complete clusterfuck of a launch. If this is all they have to show for themselves after 3 years of delays, I have no faith that the game will ever become playable.
I'll stick with KSP1 + mods, as I suspect a lot of others will.
@futt It's quite funny when I think about it. I know shit about game development, but I know, that there are things you can patch, and things, that are just fucked.
If physics is fucked in a physics based game, you cannot fix that. You are just fucked.
KSP1 seems to have been able to handle MANY rocket parts from the very begining. So no, my memory is not wrong. They are building KSP2 on a fucking sand at this point.
@LukeAlmighty If I remember correctly, there was also mod support at this point, and it was fairly stable.
I agree that KSP2 is build on an unsalvageable foundation; if this is the best they could do after spending 3 extra years "fixing" it then I have no faith they will ever get it to an acceptable state. And these are supposedly professional game devs, KSP1 was developed by hobbyists at a marketing firm!
@futt
It's quite funny when I think about it.
I know shit about game development, but I know, that there are things you can patch, and things, that are just fucked.
If physics is fucked in a physics based game, you cannot fix that. You are just fucked.
https://www.youtube.com/watch?v=Ff4jwqy8iNA
KSP1 seems to have been able to handle MANY rocket parts from the very begining. So no, my memory is not wrong. They are building KSP2 on a fucking sand at this point.