@deVoid >duels are incredibly stale. Advanced Rock Paper Scissors. The static, locked on nature of combat hurts it more than it helps it
I'd say it's no worse than regular 3D fighters in this regard. It simply offers an over-the-shoulder perspective rather than a from-the-side perspective.
>No real room for player expression like manipulating the camera in chiv or making the most of the velocity damage boost in M&B
The lack of these things are what makes it not a swordplay game, as you call it. Instead the game has standard attacks that make your avatar perform a move similar to what is seen in a fighting game.