@deVoid You are not ready for this opinion:
For Honor is a great fighting game.
@deVoid It has light attacks, heavy attacks, grabs/throws and guard breaks. While it lacks airplay it has three attack directions similar to traditional fighters, the difference being that they are "right", "left" and "high" rather than "low" "mid" and "overhead/high". Incoming attacks can be blocked, perfect blocked and parried. Attacks can be executed in chains, canceled to confuse opponents and have special properties depending on the character you play as.

The 1v1 mode without powerups and equipment is effectively a fighting game. The fact that the game can offer other modes as well simply puts it above and beyond the regular fighting game.
Having directional attacks and a parry/blocking system doesn’t really qualify it as a fighting game. Chivalry and Mount & Blade are not fighting games either. Swordplay games are their own subgenre.
If anything For Honor is the Overwatch to Chivalry’s TF2. Cursed but very accurate comparison
Disregarding your objectively wrong idea of what a fighting game is, For Honor is ok I guess. It’s faults mostly are caused by being an Ubisoft game. I played it a lot but personally I don’t think it’s very good, and duels are incredibly stale. Advanced Rock Paper Scissors. The static, locked on nature of combat hurts it more than it helps it. No real room for player expression like manipulating the camera in chiv or making the most of the velocity damage boost in M&B.
@deVoid >duels are incredibly stale. Advanced Rock Paper Scissors. The static, locked on nature of combat hurts it more than it helps it
I'd say it's no worse than regular 3D fighters in this regard. It simply offers an over-the-shoulder perspective rather than a from-the-side perspective.

>No real room for player expression like manipulating the camera in chiv or making the most of the velocity damage boost in M&B
The lack of these things are what makes it not a swordplay game, as you call it. Instead the game has standard attacks that make your avatar perform a move similar to what is seen in a fighting game.
>I'd say it's no worse than regular 3D fighters in this regard. It simply offers an over-the-shoulder perspective rather than a from-the-side perspective.
This statement alone is why I disregard your idea of what a fighting game is. You don’t actually know what you’re talking about.
@deVoid I believe my idea of what a fighting game is is quite consistent and I don't see any flaw with it. Please tell me what you think a fighting game must have that disqualifies For Honor from being one.

>Inb4 "from-the-side" view is non-negotiable
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