I will be away from home for the entire beta of MH wilds...
store.steampowered.com/app/224

Either way, if you want to see the train wrack, you can try it now. But I would still recomend Rise instead.

The game is even uglier on my PC, then on youtube. Everything is blury except for the obvious dithering, that provides sharp dots across the screen.

Why do devs make this shit?
Look at the moutains in the background. Do they look sharp? Do they at least look 2010 sharp?
No... They look like something from the age of Drakan. That game was from 1999.

Also, while I was trying to set up the graphics, 1/2 of the tutorial literally played itself out on the background without my imput.

That is such a horrible way to start a game. Really caring about the first impressions here.

Max details...
My GPU is on fire.... But I still get fucking dithering? I hate modern game engines. I hate modern game engines. I hate modern game engines. I hate modern game engines. I hate modern game engines. I hate modern game engines. I hate modern game engines. I hate modern game engines. I hate modern game engines. I hate modern game engines. I hate modern game engines. :dogegun: :dogegun: :dogegun: :dogegun: :dogegun:

@LukeAlmighty it's crazy that games from 20 years ago have a more stable picture than current gen games do. There's no stuttering, no weird shimmering and ghosting, reflections aren't noticeably incorrect and shifting all the time, transparency is actual transparent instead of dithered... I could go on. Even 10 years ago none of this was really an issue. Sure, models and textures aren't of objectively higher quality, but there's nothing in the game that is just constantly ripping you out of the immersion. I actually end up needing to turn screen space reflection off in a lot of games because of how weird it can look. I tend to not use raytracing because of how things can get smeared with it on (which is only just now starting to be kind of fixed).

And of course, not only is the image significantly harder to look at, the games run like shit too and there isn't nearly as much artistry as there used to be. Those old games were running on systems that were using under 1gb of slow RAM.

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@beardalaxy
I think this image says it all. LOD is a great technique. And an important one. But, is has to be dome manually, and set with some reason. But then, a real genius manager came in, and asked: But couldn't we automate it?

And somehow, they ended up with LOD so dinamic, that it can decide to use the lowest model for a character, that is standing right in front of you.

People are trying to make engines, that rewrite 1/2 of the game on the go, and then, it takes 1 slight hickup, for all the ststems to collapse at once.

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