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I just looked up a video of a tester playing MH Wilds on a 4090. Everything on fucking ULTRA. Best possible scenatio.

The blured textures are still present. What were they smoking, when they were making that beta?

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Literally a 4090
Wow classic level terain... Well, Wow classic at best.

@LukeAlmighty That doesn't look like a big issue.
It's not the texture that's the problem, since it's an entire object, it's likely a bad LOD setup or setting.
That is how the rock is supposed to be rendered... when it's really far away.
So it's just a simple setting to correct, or maybe the wrong asset was placed, either way it's a minute or two of work at the most.
Definitely the sort of thing you can fix in a Beta before release.
The settings or graphics card don't matter in this case.

@LukeAlmighty I hope they improve performance at least. But no it looks like dogwater and runs like dogwater regardless of settings.

@Wolffkran
Fuck performance and details. My favorite MH game is actually Rise, that was originally made for Switch.

But my eyes hurt from playing the game, because you have Realistic reflection (read blur) on top of blury textures, with a simulated mist (read even more blur), depth focus (read blur) and temporal anti-aliasing (read blur) on top of that.

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