What is the saddest regression in modern game mechanics? 

I'll go first.
Racing games no longer offer a tournament modes with progressive upgrade systems, where after each race, you are actually rewarded for being the best with money, that you can spend on getting a better gear.

re: What is the saddest regression in modern game mechanics? 

@LukeAlmighty everything has a half-assed "crafting" "mechanic" shoved in that usually boils down to "Collect eight gorilla testicles to get a new pair of socks".

I'm not even opposed to it in theory, but games that don't need it keep shoving it in and there's never an attempt to make the mechanic interesting or tie in meaningfully to progression. Every game implements it the same way: All enemies have materials magically spewing out of their ass and you periodically menu together eight unrelated items into something halfway useful.

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@VD15
I like the crafting mechanics... UNLESS!!!!

I need a fucking Wikipedia to play the game. Yeah, I am looking at you Minecraft and Terraria.

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@LukeAlmighty @VD15 that's what made console edition of minecraft so good! It had a clear list of everything you could make and would tell you the parts needed. You didn't even have to place the materials down. It was really nice.

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