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When I think of RTX, I instinctually want to jokingly associate it with a game who's main thing is NOT having realistic or fancy graphics, to emphasize how shallow the push for it is. But then I remember Minecraft RTX is a thing, and I feel like I'm stuck in a world were satire became reality. I can't even use retro games anymore to make my point, because Quake 1 RTX is getting released now.

What even is this timeline?

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@alyx i only want to play games older than 2004 now

@alyx ray tracing works BEST in older games that just used like baked lighting or other really primitive methods. for new games it is often times barely noticeable, but it can transform minecraft/quake to a large degree.

nvidia had a video about adding ray tracing to morrowind and it really changed how that game looks too. better lighting really changes how a game looks.

@beardalaxy
It works best because it offers the biggest before/after contrast, but it also works worst, because it completely ignores the intended art direction of the original game.

Maybe Minecraft didn't have much of an art direction, cause it was just the passion project of 1 person, but Morrowind, Quake, Portal 1, did have one. And I promise you, these ports didn't give 2 fucks to even try to understand it.

While I am impressed on the technical front by these ports, so far I haven't seen one that I actually respect as a game. I can't see them as anything more than tech demos.

@alyx it's totally fair to not think they look like they should, or think they don't follow the same art direction well enough.

for my money though i think it's worth the upgrade. the old games are still around, or you can play them with raytracing turned off anyway, so nothing is really lost. i generally think those old games look better with a fresh coat of delicious lighting.

there are some areas that get a little weird, but yeah typically i think they look great. perhaps not exactly as they were originally made, but overall a better feel and perhaps even what the devs wanted it to look like but just didn't have the tech available to do so, in some situations.

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