@icedquinn This is all you need.
@ryo @icedquinn Just ignore the fact that I program games in C# using MonoGame. But yeah, frameworks are much better than engines. It feels so satisfying implementing levels, physics, AI, etc "from scratch".
@ryo @icedquinn This guy managed to do it. He even has a full tutorial on how to do it.
Honestly, people using these engines need to ask themselves if they really need all those bloated features that engines provide. Does your game really need to be in 3D? Does it really need VR support? Does it really need RTX graphics?
@ryo @icedquinn @xianc78 GPU 3d graphics from scratch is doable for the average dev
Mostly basically boilerplate
https://learnopengl.com/Getting-started/OpenGL
3d physics from scratch would be a fair bit harder. If you did 2d gameplay but 3d graphics it would be sane
This is basically the opengl tutorial + math library (basically copying equations) + assimp (making your own OBJ importer is easy tho) + my code