@beardalaxy
I still have more fun replaying something like Half-Life or Dead Space, inherently linear but well choreographed games, than spending hundreds of hours in even the best open world games that will inherently have a lot of dead air.
A linear experience is more condensed and focused, and is better able to provide an emotional impact. I like spending dozens of hours in Elder Scrolls or Fallout games, but I don't exactly pour my eyes out when a character dies.
Open world games inherently provide something else, the joy of exploration. But if you're doing it wrong, it's very easy to take that away too, and create a different kind of linearity through mission/quest waypoints. But because you've wasted time on the open world, it's very possible that this linearity isn't polished either, so you're left with the worst of both worlds.