People joke that Sony games are "generic third person open world collectathons", but you can't deny their games are visually stunning and are filled with content. I'm playing Ghost of Tsushima and it's so damn gorgeous & fun to play. Even Horizon Zero Dawn & the Uncharted series are a feast for the eyes, with HZD having copious content. Only reason I don't play the PS4's other console exclusives like Days Gone or the second Horizon is because the latter is pretentious and has Nikocado Avocado starring as Aloy, & the former is a game about zombies, a genre I'm not too fond of. :awoo_sus2:

The Switch on the other hand is so underpowered that it can't even run Skyrim without looking worse than its XBOX 360 version. It can't run something on the scale or visuals as the aforementioned games, or Bloodborne, or any other Sony exclusive, and don't get me started on comparing it to the Steam Deck... :awoo_sip2:
@RehnSturm256 I really don't give a fuck, Sony can choke on a dick for banning any kind of titilation in anime games.
@weanoob but any system & PC can run anime games :zt_shrug: they're practically the least strenuous type of game out there.
Yet Nintendo can't even make a Pokemon game look and run well, and something like
Fire Emblem Three Houses cut so many corners, like using STILL IMAGES stretched & bent for support cutscenes, and it generally was not a visually good looking game. I liked it for its characters & political storytelling, but its gameplay & graphics I would say felt & looked worse than the 3DS Fire Emblem games! :gura_what:
@RehnSturm256 @weanoob MH Rise is probably the best looking game on the switch imo.

Expecting a handheld released six years ago to compete with consoles and PCs in terms of graphics is just retarded. Graphics were never a selling point for the switch; portability was.
@galena @weanoob no, MH Rise runs jittery, and you can tell THAT’S what matters for people because everyone hopped onto PC which at least holds its frames. :awoo_no:
The preference of portability and home console for me changed after the coof years, because I wasn’t traveling for work as much. And I had no one to play couch co op with the Switch anyway, so there goes more of its portability benefits. What’s the point of a big screen if I can’t consoom something that looks good?
@RehnSturm256 @weanoob Main appeal of it is exclusives, imo. Unless you're emulating them, in which case that's a moot point. But yeah, portability isn't a very good selling point in general for a console, if you're an adult, since there are less situations it'll be useful.
@galena @weanoob and exclusives like Pokémon and Fire Emblem are the ones worst hit by their weak hardware/lazy devs. Big titles there. Eight year old genes on the PS4 & Xbox run better than Switch 2022 games. And since Nintendo is now blatantly getting pozzed with the same sickness as the other companies, then we’re getting to the point where Nintendo really isn’t doing anything unique anymore. :awoo_sad:

@RehnSturm256 @galena @weanoob
I love that you're shitting on the Switch for being weak, when literally no one argued that it's some high performance gaming powerhouse, and this has been the status-quo at Nintendo for 3 generations now.

@alyx @galena @weanoob you kissed the point of the last part of my previous post: this has been the status quo for Nintendo, but now it’s not even putting quality work into its biggest exclusives and it’s censoring and pandering just like the other companies. What is its identity now? It’s just “oh that’s the system that censors its Jap games and has Reddit-speaking translators making games that is TWO generations behind instead of one”.
@RehnSturm256

Nintendo has never, EVER put out a high power console.
The only reason cracks are beginning to show is because SoyDevs are nowhere near as capable as the guys working on games were even 20 years ago.

Nintendo having underpowered consoles is a good thing for the rest of us; it forces most game devs to actually optimize their games somewhat which is the only thing keeping most new games playable at all.

@alyx @galena @weanoob
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@neo @alyx @galena @RehnSturm256 @weanoob depends on what you classify as "high power." the nes, snes, and n64 were all relatively high power for their time. gamecube was more powerful than the ps2 was. for what it's worth, the wii u was also the most powerful console for a small amount of time but that's mainly because it came in between two generations.

i guess the limiting factor with the gamecube and n64 were just the storage space for games.

but yeah, it's quite staggering to see the difference between a game developed by nintendo themselves VS a game made by a third party, even if it is a switch exclusive. why the fuck does bayonetta 3 look worse than 2 does? how do the pokemon games just keep getting worse? then you look at splatoon 3, smash ultimate, animal crossing, metroid dread, or breath of the wild (which was a LAUNCH TITLE) and it just doesn't make sense. the only explanation is that the third party devs are just getting lazy and don't want to optimize for the switch anymore. it's clear that developers just want nintendo to make a more powerful iteration of the switch, because it is a handheld console that came out in 2017.

@beardalaxy
> it's clear that developers just want nintendo to make a more powerful iteration of the switch
because they can't program worth the fuck

@alyx @galena @RehnSturm256 @weanoob

@neo @alyx @galena @RehnSturm256 @weanoob also kinda worth noting that when the switch came out, there was nothing quite like it. they have still struck an amazing balance between battery life, performance, heat, price, and portability. steam deck is really the only thing that truly holds a candle to it and that only released within the last year.

it's stupid to think it would ever be able to run games that look as good as ones on the ps4, and that wasn't ever the goal. it's only a slightly faster wii u all shoved into a smaller version of the gamepad.

nintendo does well developing for their own console because they know its limitations and they make the right art decisions for the games so that they run well and still look good. that's what they've done forever. you won't ever look back on the aforementioned games and think they look horrible or don't play very well. meanwhile, games like bayonetta 3 and pokemon scarlet/violet were DOA because the devs just don't have their priorities in order.

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