There's a trailer of some upcoming FPS game that apparently has HYPER realistic graphics
I'm gonna get in the line that it's actually real footage+postprocessed graphics (fake trailer just to create hype) until i see real, non promotional footage.
@warmbeverageenjoyer The skepticism i think stems from the fact that, that i recall, no game has tried to put these kind of graphics elements together on a real time experience.
@keisuke @warmbeverageenjoyer it doesn't look like the game is using ray tracing, it all looks pretty rasterized to me, so that's a big performance save. they're almost definitely using photogrammetry for the environment and i am willing to bet it will be, for the most part, totally static.
@beardalaxy @keisuke @warmbeverageenjoyer Unreal’s Nanite lends itself really well to photogrammetry; you could probably run a triangulation over a full scan and Unreal could take it. I’m also pretty sure I’ve seen some this dataset before.
@keisuke @warmbeverageenjoyer it helps that they're using unreal 5, which has access to nanite, so that is another way that they can make it look pretty realistic without suffering crazy performance penalties.