There's a trailer of some upcoming FPS game that apparently has HYPER realistic graphics
I'm gonna get in the line that it's actually real footage+postprocessed graphics (fake trailer just to create hype) until i see real, non promotional footage.
@warmbeverageenjoyer The skepticism i think stems from the fact that, that i recall, no game has tried to put these kind of graphics elements together on a real time experience.
@keisuke @warmbeverageenjoyer this is definitely a video game, you can tell in a lot of moments. i don't think it's pre-rendered either otherwise there wouldn't be frame drops and there are still some weird physics and lighting quirks. some of the animation you can tell is also very video-gamey, like the door kick.
i have doubts that the whole "gun moving independently from viewport" thing will actually be in the game though, unless this is a VR title. this is a thing that has been done for game trailers in the past that doesn't actually make it into the final game. for good reason too, because that would feel like ass to play and also be really hard to get looking right in practice outside of canned gameplay scenarios.
the death animations i'm skeptical on too, they do look very purposefully animated, but that won't work for every single situation.
@keisuke @warmbeverageenjoyer it helps that they're using unreal 5, which has access to nanite, so that is another way that they can make it look pretty realistic without suffering crazy performance penalties.
@beardalaxy @keisuke @warmbeverageenjoyer Unreal’s Nanite lends itself really well to photogrammetry; you could probably run a triangulation over a full scan and Unreal could take it. I’m also pretty sure I’ve seen some this dataset before.