@Mr_NutterButter I originally had a lot of quests with children dying, which is thematically accurate for an apocalypse/plague story, but as I started actually programming stuff I realized there was a little too much of "dead kids" and it wasn't making me feel great. That stuff still exists to some extent but has definitely been pared back. It's just not the vibe I'm going for.
I've actually already started removing some of that kind of stuff from games I have planned for the future as well. I respect games that do that sort of thing well but I don't really want to do it.