@xianc78 what about increasing the difficulty if it becomes too easy
@beardalaxy Maybe.
@xianc78 the main focus of my game is also not the combat, it's the world. The difficulty only affects combat difficulty. I think it really depends on what your target audience is and what you want the players to focus on while playing your game. Ara Fell has an option to skip battles entirely because the focus is mostly on the world/story and the dev realized that people may not want to grind a lot to get to that, or they may want to just experience the story by itself. Dark Souls' combat is a core element, and it is meant to be experienced in a certain way, so they have no difficulty adjustment period.