@LukeAlmighty is it actually good?
@LukeAlmighty honestly, to me it looks like one of those "nintendo, hire this man" kind of games. like they just ripped pokemon assets out of a wii game and built a realistic environment around them. the character models look like plastic toys but the world is rooted in reality and it doesn't look good.
maybe the gameplay is fun, but yeah i know it's gonna' be one of those survival games you put a shit ton of time into and it doesn't look anywhere near something i'd be interested in. the vast majority of these hype train games are complete misses for me. i'm not trying to be a hipster on purpose it's just that i have more niche interests xD
@LukeAlmighty maybe it doesn't play like shovelware, and is more developed than shovelware, but idk man it definitely just looks like a bunch of ripped wii models in a world full of premade assets from the unreal store.
@beardalaxy
Yes, I compared the artstyle to a mobile ad... (And minutes, after I posted that, I saw Pippa use the exactly same analogy.)
@LukeAlmighty that's pretty damn accurate lol
@beardalaxy
BTW, there were recently many videos made of "game scams" or "fake games" talking about games quickly made in Epic games asset srtore, where the main argument always is, that the games aren't "real" because they are barebones, or just aren't what the trailer would imply.
https://www.youtube.com/watch?v=0apdf9SNSQ4
But, I feel quite uncomfortable with this kind of thinking. And I think, that Pal world ironically enough hit the exacr inflection point between an asset swap and AAA game, where I can kinda see both sides of the argument.
The game is fun. I do not believe, it will be a 40 or 400 hours fun, but the base mechanics are entertaining enough, to give you a unique experience. So, by one definition, it absolutely is a game.
But, the true question is, is the money invested by players to the game will be used to develop it further. Because, while I am happy with a short experience kind of games, (Roark's Attack on Titan Fan Game being a great example), I can see why this would feel like a scam to others.
So, I believe, that we are in fact missing a kind of vocabulary needed to describe a depth of a game. Because, the depth can no longer be recognized by a single glance.
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Excuse my rant. I am just not sure what to think about this topic myself TBH. Expecially, since I still am having more fun, then I would have playing for instance new Assassins creed. A game, that although, it is supposed to have all the depth in the world, considering it's budget... It feels still more shallow then this one.
@beardalaxy
Or, you know what?
Forget Assassins creed. The new Justice league is absolutely the best example I could ask for.
The city looks amazing. Graphics? I guess good. Every asset developed in house, yet not even corporate shills can recommend it. Because it just doesn't give you the happies even for a few hours.
@beardalaxy
I haven't played it, but it looks to be more developed then just average showelware.
But, I am kinda tired of survival games at the moment, since the genre is insanely dependant on how much does the particular growth feel meaningful to you.
So, I do plan on trying it one day, but for now, factory must grow.