Kind of crazy to think that back in the day, Rareware was putting out banger after banger like every year... and now it takes a full 300+ staff game company 6-8 years to shit out something underwhelming.

i know that game dev is "harder" these days, but it's also easier than it's ever been as indicative of how many absolutely banger indie and AA games come out all the time.

like... apparently only 11 people worked on goldeneye 007 and only 2 of them had actually made a game before. sounds a lot like palworld actually.

@beardalaxy Rare also made a game that infamously crashed randomly unless it used the N64 expansion pak (which only mitigated the bug).

@xianc78 that's a myth actually. they fixed the crashing bug before release and the expansion pak was used for vertex lighting.

@xianc78 apparently the dev that started the rumor didn't work on dk64 and did so in a drunk let's play interview or something lol

@beardalaxy I've heard that people who emulated the game using save-states have reported crashing if the game is left running for 10 in-game hours. Though I think a lot of games will crash if left for that long due to memory leaks.

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@xianc78 ehhh, it's also on emulator which, especially for n64, is still not perfect even today.

plus i'm sure that there are things going on with the expansion pak and the memory allocation that would eventually lead to crashing just because it isn't there.

save states in a lot of games can also lead to weird issues. i can't think of any specific examples off the top of my head but i've had difficulties with using save states causing things to get fucked up before.

@xianc78 not that i'm necessarily defending dk64 lol, it's definitely one of the early examples of quantity over quality but there is still a *lot* of quality there especially in relation to the slop that comes out these days.

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