is it bad i kinda like david cage games? i mean they're not great, but there is something about them that hooks me and always has.
@berkberkman not even that. the room is like that for me, i do like watching it lol. but with david cage's games idk, you can definitely get in the right mood to just play them and laugh your ass off with how weird the writing/dialogue is and how fucking strange and uncanny they can get. but playing heavy rain with the lights off by yourself hits different, idk why.
it's like, if you take the games seriously, you get super immersed. but you have to actively choose to do that instead of the games luring you into it and i think that's the main fault there.
@beardalaxy Omnikron seems like the only one that can be considered a game.
@xianc78 i understand that line of thinking, but i still consider them games. just like the telltale games. there are tons of different outcomes based on your decisions and reactions, so i'd say that's enough to consider it a game. i think it also helps that it's all rendered in real time instead of being pre-rendered or live action. makes it seem more like a game than if you were, say, deciding what happens in a live action movie with a bunch of other people in a theater.
@xianc78 i'd say heavy rain is a game, but i wouldn't say silent hill ascension is a game. the line is probably different for everyone.
@beardalaxy Well after looking at Wikipedia, it seems like those games do at least let you move your character around somewhat. I was under the impression that it was nothing but quicktime events, but that just means it's half walking sim and half choose your own adventure book.
https://en.wikipedia.org/wiki/Heavy_Rain#Gameplay
Omikron was the only one that seemed mildly interesting to me, but at the same time it gave me uncanny vibes for whatever reason. It seemed like a cool Deus Ex-like open-world, cyberpunk adventure with some fantasy elements sprinkled in (I love science-fantasy), but at the same time, the facial animations, along with the voice acting looks uncanny to me, even for a game from 1999, and it's buggy as fuck from what I've heard. It also delves into that Undertale-like metafiction shit where the game's characters know they are in a video game and it's actually a huge part of the plot. After watching this video essay on it, I don't think I will ever play it.
https://invidious.fdn.fr/watch?v=Vkz9xj0JpZo
But yeah, if you look into David Cage's background, it's clear that he is a talentless hack. He only joined the games industry because he was fed up with the music industry and his lack of game design knowledge pretty much limits him to adventure games. His first pitch for Omikron was rejected by multiple studios because it was deemed technically impossible, so he took matters into his own hands. It's impressive that he was able to assemble a team to build a game engine comparable to iD Tech, GoldScr, and Unreal from scratch, but it's clear that Cage himself only has talent in script-writing.
@xianc78 yeah they are kind of like 3d point and click adventure games. You still have to walk around and some some puzzles and stuff it's not JUST pushing buttons when they pop up. It's been a while since I played it, but I wanna say that Beyond Two Souls actually does have some combat in it too... Maybe if you're playing as Aiden or something. And yeah like I said, they're not necessarily good games, but I still enjoy them.
@beardalaxy And now I just learned that the game was involved in a COVID-related conspiracy theory.
@xianc78 that's pretty funny lol