Open world game = lots of bugs. Loooots of bugs. I think by now I've easily fixed 200+ since "finishing" my game. Anything from a graphic being 1 pixel off to boss battles being skipped. I'm sure there are plenty more, too. I'm never making a game like this again xD it's way too massive with so many moving parts. Makes it really cool when it works but it's so hard to find stuff that doesn't work. It depends not only on what you do but when you do it.
@beardalaxy
sings
99 bugs in the code, 99 pesky bugs
Take the game down, patch it all sound
You’ve got 50,675 more bugs in the code~
I’ve wanted to try programming an open world thing…once I can settle on a goddamn language to learn :T
(I’ll probs change my tune once I do try to learn something lol)
@DreamSketcher take my word for it.... Don't do it. Even after working with rpg maker for 10 years, it has taken me almost 9 so far on top of that to make this thing
@xianc78 @DreamSketcher there's a difference between open world and sandbox. Elder scrolls is pretty damn open world, but not as much of a sandbox. Breath of the wild is definitely open world, you can complete anything at any time even the final boss.
My game is almost like botw except the final boss is gated by defeating all the other ones.
@xianc78 @DreamSketcher in terms of game mechanics, yeah. i think there is probably something to say about the size of a world and how fleshed out it feels too that lends itself to a game being "open world." it's probably a bit of an overused term but like any genre of anything, everyone probably has a different opinion on what it is exactly.
@beardalaxy @DreamSketcher Minecraft is kind of both. Sandbox games also include games like SimCity where exploration really isn't a thing. Garry's Mod is more of a closed sandbox than Minecraft is. Minecraft has exploration and even an end-goal. It just so happens to have crafting and a true sandbox mode (creative mode).
>My game is almost like botw except the final boss is gated by defeating all the other ones.
That's basically the same level of linearity as Zelda 1 (though Zelda 1 had a few dungeons blocked off until you got the ladder or raft). I think your game just has the added complexity of a day/night cycle and choices that actually make an impact on the game's story (a completely open-world game can lack either of those things).