looking at rpg architect right now... man, this might be the one i go with guys. it's rpg maker on steroids. i wish it was around when i started working on god's disdain because it would have made so many things i wanted to do but didn't have enough time/willpower incredibly easy, and things i did even easier.
it does have 3d support too. i don't think i'm going to go all-in on 3d, but having 3d environments with 2d sprites i think is a good compromise there.
the engine does cost $50, but once you own it that's it, free updates and everything.
i was also looking at rpg in a box, with their voxel based stuff and the new low-poly model they are releasing at some point in the future. that looks super intriguing too, definitely would be a lot more work and a steeper learning curve but i think it would still be easier than godot.
at the moment, those are the two i'm keeping an eye on.
@Tadano @beardalaxy Probably not. I don't see a link to a repo anywhere.
@xianc78 @Tadano good news is you can always use an earlier version if that happens. Only downside there is if a platform decides to reject games unless it is from a newer version, like Nintendo does with Switch. That's what prevented ballisticng from getting a Switch port.
RPG Maker has never had any issues like this though, and Architect is made by one dude who just wants to make a better RPG Maker. It's always a possibility but I think it'll be fine.
@beardalaxy @Tadano Buy once vs subscription model doesn't matter. They can still change the EULA or add anti-features at any time.
I think it's fine now, but it's something to look out for. Though given the size of the time, it's possible that they might open-source it later on and instead receive funding through the Patreon/Liberapay model.