@Shadowman311 I think in general games are too expensive and over hyped on a tech level. When were the best games made? On limited platforms with extremely shit technical specs. Nowadays some new game comes out, looks like something from ten years ago with a slightly improved filter, and it requires a fucking sports car to run mixed with enough storage to run your own server bank. It's no wonder guys like myself have defaulted to low spec shit and emulation. It's more than just nostalgia tripping. It's practical concerns, too. Never mind the anti customer shit like DRM.
@doonxib @Shadowman311 there is something horribly wrong with current graphics pipelines. games do not look better enough to cost as much as they do spec wise. Upscaling is expected and we've got serious people talking about frame generation (it's just interpolation) like it's a desirable thing. I don't like it.

@LittleTom @doonxib @Shadowman311 I hate that weird soft "realistic" look every game has now. Ugly models aside, the lighting and gfx pipeline don't help. Weird dof on stuff. Bad AA options (other than like DLAA). using dithering instead of transparency and then the game still runs like ass anyway. I miss when games had sharp and stylized graphics and you dealt with the jaggies by cranking the resolution or using msaa, not this weird blurring shit.

AA is kind of dumb now. Pixels are tiny on modern high res monitors. Just render at 4k. Oh, takes too much hardware? Ok, then run the lighting at 2k.

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@gentoobro @LittleTom @Shadowman311 @doonxib which is exactly why DLSS/DLAA are much better AA solutions than TAA/FXAA.

Nah. Gimme those vector units, I can use them to add more visual quality on purpose than some "AI" pixel guessing scheme. Remember, there's no free lunch and everything you do means you're not doing something else.

@gentoobro @LittleTom @Shadowman311 @doonxib my main thing is that i just don't like the game looking blurry or shimmery.

Yeah. Those things are terrible. Whoever puts motion blur into games should be drawn and quartered. Also, people need to take a cloose look at the roughness values of their textures. I think it's too low in many cases.

@gentoobro @LittleTom @Shadowman311 @doonxib motion blur works great for two things.
1) racing games
2) 30fps
i'm not trying to willingly play a game at 30fps but it does make it look better lol

there was something weird about the alone in the dark remake where motion blur made the game WAY smoother too, like without it on the game looked stuttery even above 60fps but turning it on just smoothed that right over. not even from a visual level but i think it legitimately improved the frame times.

fair.
Motion blur that's any good is not cheap. Turn it off and maybe you'd get more than 30fps.

I'd be willing to bet that Alone in the Dark had serious frame time consistency problems. An otherwise reasonably performing game can feel like a stuttery mess if the frame time jumps around.

@beardalaxy @gentoobro @Shadowman311 @doonxib generally I leave per object motion blur on and turn camera motion blur off immediately

@LittleTom @doonxib @Shadowman311 @gentoobro that's a decent way of doing it too, I prefer fully off but I can understand want object blur on. It sucks that most games only have one setting for both.

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