@LittleTom @doonxib @Shadowman311 I hate that weird soft "realistic" look every game has now. Ugly models aside, the lighting and gfx pipeline don't help. Weird dof on stuff. Bad AA options (other than like DLAA). using dithering instead of transparency and then the game still runs like ass anyway. I miss when games had sharp and stylized graphics and you dealt with the jaggies by cranking the resolution or using msaa, not this weird blurring shit.
@gentoobro @LittleTom @Shadowman311 @doonxib which is exactly why DLSS/DLAA are much better AA solutions than TAA/FXAA.
@gentoobro @LittleTom @Shadowman311 @doonxib my main thing is that i just don't like the game looking blurry or shimmery.
@gentoobro @LittleTom @Shadowman311 @doonxib motion blur works great for two things.
1) racing games
2) 30fps
i'm not trying to willingly play a game at 30fps but it does make it look better lol
there was something weird about the alone in the dark remake where motion blur made the game WAY smoother too, like without it on the game looked stuttery even above 60fps but turning it on just smoothed that right over. not even from a visual level but i think it legitimately improved the frame times.
@LittleTom @doonxib @Shadowman311 @gentoobro that's a decent way of doing it too, I prefer fully off but I can understand want object blur on. It sucks that most games only have one setting for both.
Yeah. Those things are terrible. Whoever puts motion blur into games should be drawn and quartered. Also, people need to take a cloose look at the roughness values of their textures. I think it's too low in many cases.