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game dev 

just testing out segmented walls. i can make them look prettier, they actually just look segmented because it helps me keep track of them while developing.

i currently like this approach of just removing the lower wall whenever a player is in a room where it would obstruct their view too much. they can only turn the camera about 50 degrees each way, so they'll never actually be able to see the bottom wall of a room anyway.

as much as i want to give players free control over the camera, rpg architect's camera doesn't have collision. because of that, it'll clip into walls. i don't want the player to have to deal with manually zooming in to see specific spots.

i was toying around with fixed camera angles too and i might use that for some key scenes. it's good to know it's an option but i'd also have to remove walls in some instances doing that anyway.

game dev 

@beardalaxy Can you make the walls transparent instead of invisible when the player is behind them? It looks kind of jarring.

game dev 

@xianc78 in the engine currently you can't. You can only set it to be like that from the beginning, not by switching it. I have a workaround I'm going to try though, which is to put black walls down inside of those ones that have transparency, so that when they disappear it'll be like a 30% opacity "wall." I'll tag you in it once I post it.

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