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the games industry is waaaaay too focused on "realism" and it takes away from it actually seeming real, funny enough. there's a certain style you have to achieve to trick someone's brain into glossing over inaccuracies, but when you just go all in on the realistic stuff then your brain picks up on it way more.

especially with all of the techniques devs use for various things... they end up looking really bad in motion and you focus way too much on them. it ruins the immersion. i'll take purely rasterized lighting that's really good over ray-traced reflections that smear everywhere when you turn the camera any day.

@beardalaxy hiding crunch time rushed development with "atmospheric lighting" is now on my list of "game design i won't buy". it's similar to "horror movies" just being a series of jump scares for the last 20 years.

we get it, dark is scary, your game looks like the inside of a colon, turn on some lights. if you can't turn on the lights because your textures mostly look like the inside of a colon, then maybe you shouldn't try making a realistic game and go for otherwise stylized!

@picofarad if you can't make someone scared in a well-lit room, maybe you shouldn't be working in horror :thonk:

@beardalaxy I miss baked in lighting and cubemap reflections so much it's unreal.

@beardalaxy That and political correctness by shoving woke shit and deliberately make females look ugly.

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