@coded_artist all of the games on the left look and play substantially better too.

@beardalaxy @coded_artist The Xenoblade games are absolutely gigantic, and none of them have credits breaking even the 10-minute mark. Xenoblade 1's was barely over 4 minutes.

Western AAA Gaming is a fucking joke.
@ChristiJunior @beardalaxy @coded_artist
Monolith Soft is also well-known for having reasonable working hours and avoiding crunch. Work smarter, not harder.
@ArdainianRight @beardalaxy @coded_artist Really makes you wonder what a lot of people in the industry are even doing, though Monolith Soft might still be small enough that they're not that well-known outside of Nintendo and JRPG communities, explaining why their practices aren't being widely emulated.
@ChristiJunior @ArdainianRight @beardalaxy @coded_artist i dont think monolith does anything special just that most modern devs have lost the ability to properly plan and manage time
Measure twice, cut once

@Vidmastereon @ArdainianRight @ChristiJunior @coded_artist yeah you gotta wonder if all this crunch is the result of people not actually doing their jobs until it's too late. I wouldn't be surprised with how focused on things other than the game itself they seem to be.

@beardalaxy @Vidmastereon @ArdainianRight @coded_artist I always find it funny how Ocarina of Time's many delays tricked me into thinking that a game suffering multiple delays meant the devs had something truly special on their hands, and wanted to polish their game until it sparkled.
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@ChristiJunior @ArdainianRight @Vidmastereon @coded_artist yeah I guess miyamoto's famous quote needs some rewording xD a rushed game will be bad forever, but a delayed game will probably also be bad until the last patch for it comes out next year. Maybe not even then.

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