@coded_artist all of the games on the left look and play substantially better too.

@beardalaxy @coded_artist The Xenoblade games are absolutely gigantic, and none of them have credits breaking even the 10-minute mark. Xenoblade 1's was barely over 4 minutes.

Western AAA Gaming is a fucking joke.
@ChristiJunior @beardalaxy @coded_artist
Monolith Soft is also well-known for having reasonable working hours and avoiding crunch. Work smarter, not harder.
@ArdainianRight @beardalaxy @coded_artist Really makes you wonder what a lot of people in the industry are even doing, though Monolith Soft might still be small enough that they're not that well-known outside of Nintendo and JRPG communities, explaining why their practices aren't being widely emulated.
@ChristiJunior @ArdainianRight @beardalaxy @coded_artist i dont think monolith does anything special just that most modern devs have lost the ability to properly plan and manage time
Measure twice, cut once

@Vidmastereon @ArdainianRight @ChristiJunior @coded_artist yeah you gotta wonder if all this crunch is the result of people not actually doing their jobs until it's too late. I wouldn't be surprised with how focused on things other than the game itself they seem to be.

@beardalaxy @Vidmastereon @ArdainianRight @coded_artist I always find it funny how Ocarina of Time's many delays tricked me into thinking that a game suffering multiple delays meant the devs had something truly special on their hands, and wanted to polish their game until it sparkled.
@ChristiJunior @beardalaxy @ArdainianRight @coded_artist for games like oot am always curious what causes a game to get delayed
Did they really need more time to finish or was it an outside factor like data loss, failing quality control tests, or something critical completely broke
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@Vidmastereon @ArdainianRight @ChristiJunior @coded_artist I don't know the exact reason, but if you've seen any of the beta stuff from ocarina of time, it went through tons of revisions throughout its entire development. I think it may have been b the case of ambition going a little far and needing to be scaled back due to hardware limitations and keeping the game tight for a good player experience. The game runs at 20fps as it is.

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