Silent Hill f live review thread
Intro cutscene now, holy shit the game is using async shader compilation and didn't load in my character's arms for a solid 5 seconds lmao.
The English subtitles are definitely dubtitles too, unfortunately. I'm going to have to just deal with it because I can't read Japanese (yet) but I know enough to understand that the English ones are definitely are incorrect.
Silent Hill f live review thread
You can kind of tell that the character isn't on the world... Like, their walking animation is going at a slightly different rate than their movement. It's extremely subtle but it's enough to where I noticed it. If you walk in a specific way you can even get her legs to clip through each other lol.
Silent Hill f live review thread
WHY WON'T SHE STOP HEAVILY BREATHING? Bro WALKING does not require that much. Running makes her breathe even heavier but it's really funny because the breathing isn't based on her speed so you can toggle run, very slowly move the joystick, and she'll be like, panting while moving in slow motion xD
Silent Hill f live review thread
I'm liking it well enough so far, actually. Just barely got into combat and it is definitely way too involved for a Silent Hill game. Also found a toolkit so yeah... Your weapons can degrade. I hate that shit in games. The only time I've ever been okay with it is in the latest Zeldas because there are weapons littered all over the place.
I am liking the sound design and the art, though. There is a shrine system which is kind of cool too. Just, again... It only casually resembles Silent Hill. Just about as much as any other survival horror game would. At least as of right now.
@pettanko well yeah, but I also just think it looks neater instead of a shit ton of posts lol.
@LittleTom just watched it, haven't seen anything other than that doll thing with the characters arms missing. nothing like this massive glitch, fuck if i saw this i'd probably think the game was playing tricks on me like eternal darkness or something.
idk how good an i5 10600k is in comparison to a ryzen 5 3600, but i haven't seen any dips due to the async shader compilation. just traversal stutters. it must just be the higher frequency that is preventing more issues.
Silent Hill f live review thread
You can't turn on vsync in borderless full-screen mode... How do so many of these AAA studios keep putting out games with the worst possible graphics settings known to man?
The music so far is really good though, it is very traditional Japanese but still has the classic Silent Hill flair to it.