Silent Hill f live review thread 

The game already starts off by pissing me off. You can't change the resolution unless you're in widowed mode, and the scaling is only 25/50/75 percent, so I guess I'm stuck playing at 1620p instead of 1440p.

The game also appears to only have two difficulty modes. Story and Hard for combat. For puzzles, it also has "lost in the fog" which is apparently harder than hard, but there is no medium I guess? Seriously just make it "easy, medium, hard" it's weird.

Silent Hill f live review thread 

Intro cutscene now, holy shit the game is using async shader compilation and didn't load in my character's arms for a solid 5 seconds lmao.

The English subtitles are definitely dubtitles too, unfortunately. I'm going to have to just deal with it because I can't read Japanese (yet) but I know enough to understand that the English ones are definitely are incorrect.

@beardalaxy Yeah the Digital Foundry video on the PC version is pretty much entirely about how bad the shader compilation fucks the game. They really need to fix it.
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@LittleTom just watched it, haven't seen anything other than that doll thing with the characters arms missing. nothing like this massive glitch, fuck if i saw this i'd probably think the game was playing tricks on me like eternal darkness or something.

idk how good an i5 10600k is in comparison to a ryzen 5 3600, but i haven't seen any dips due to the async shader compilation. just traversal stutters. it must just be the higher frequency that is preventing more issues.

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