the difference between these two versions of the game is so vast that it looks like one of those "western studios vs eastern studios" memes.

@beardalaxy how many games got build around the small percentage of people that actually use raytracing and the games looked like shit to everyone else?

@smugumin the game does actually still look quite good with ray tracing off. this image is from daniel owen's video. ray tracing off, DLSS performance, medium settings. on PC.

the ps5 pro has vastly better upscaling than the ps5 does so they can push the graphics settings INCLUDING ray tracing even higher. so it's not *just* ray tracing being turned on.

on a pc you can keep raytracing off and push those settings higher to still get a pretty good result at a decent frame rate, basically. a 3060 will have access to DLSS but the PS5 version seems to be just using FSR. PS5 Pro uses PSSR 2 which seems to actually be really good.

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@smugumin RE engine is actually really nice, probably my favorite modern engine when it is used correctly. aka, not in an open world setting.

haven't had any stuttering issues at all, game runs smoothly, looks great. the settings are easy to mess around with and it gives you an indication of your VRAM usage while you're changing them. i'm a big fan, ever since it got introduced in RE7 i've always thought it looked super nice for the RE games. devil may cry 5 looked fantastic. looking forward to its usage in pragmata too since that seems like a more linear game, which is what the engine is actually suited for.

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