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the difference between these two versions of the game is so vast that it looks like one of those "western studios vs eastern studios" memes.

@beardalaxy how many games got build around the small percentage of people that actually use raytracing and the games looked like shit to everyone else?

@smugumin the game does actually still look quite good with ray tracing off. this image is from daniel owen's video. ray tracing off, DLSS performance, medium settings. on PC.

the ps5 pro has vastly better upscaling than the ps5 does so they can push the graphics settings INCLUDING ray tracing even higher. so it's not *just* ray tracing being turned on.

on a pc you can keep raytracing off and push those settings higher to still get a pretty good result at a decent frame rate, basically. a 3060 will have access to DLSS but the PS5 version seems to be just using FSR. PS5 Pro uses PSSR 2 which seems to actually be really good.

@smugumin RE engine is actually really nice, probably my favorite modern engine when it is used correctly. aka, not in an open world setting.

haven't had any stuttering issues at all, game runs smoothly, looks great. the settings are easy to mess around with and it gives you an indication of your VRAM usage while you're changing them. i'm a big fan, ever since it got introduced in RE7 i've always thought it looked super nice for the RE games. devil may cry 5 looked fantastic. looking forward to its usage in pragmata too since that seems like a more linear game, which is what the engine is actually suited for.

@beardalaxy @smugumin you can do all that but my experience with the R4make was that you have to use the in-game AI upscaling if you want to avoid a flickering mess upon each and every tiny move. These games are now developed with AI upscaling in mind.

@irie @smugumin this is true, they absolutely are. you really should be using it with modern games if you want them to look good (and you can use DLAA too if you don't want it applied to the whole picture).

i'll 100% take that over that weird middle period we had where you just had TAA and FXAA and they both suck ass. shimmering all over the place man. DLSS upscaling does end up making the picture look better for the most part, though with it and ray tracing there are still some issues with ghosting and such. i will say i'm running the game at 1440p, DLSS quality, high raytracing, and i haven't actually noticed anything that has been distracting for me which is a straight up rarity so i'm very glad. that's how the pragmata demo was too.

i still ultimately do prefer older games that look extremely striking artistically and just slapping MSAA on there though, for sure. metroid prime still looks fucking incredible. a lot of gamecube/wii era games honestly just need a higher resolution and a texture pack and bob's your uncle, they look PHENOMENAL.

@irie @smugumin i mean there is a reason why the industry has shifted the way it has, there are plenty of things you can't do as well using forward rendering as opposed to deferred rendering. there are just a lot of downsides as well and if you want it to look as stable as old games did you gotta get up to either a lot of trickery or a lot of power. a lot of games rely on that kind of stuff way too heavily, but FWIW i think RE Engine is pretty damn well optimized in relation to everything else.

if a game ends up looking good and it isn't distracting to look at i honestly don't care what it is doing to achieve that as long as i can just sit there and play the damn game without being ripped out of it. that is 100% being accomplished here. how i felt playing re7/8 and dmc5 as well. some of the most frictionless AAA gaming i've had in the past 5-10 years.

@smugumin @beardalaxy
This is something I've noticed in a few games. I think the REAL difference is that when they start targetting these advanced graphics, with those features disabled everything is too bright and washed out.

I can some what bridge the gap by playing with GPU settings. But, you are right, they just aren't designing the games to look right, without max settings / graphical features.

@hazlin @smugumin idk, i mean i played cyberpunk originally without raytracing on a GTX 1080 at 1080p like medium settings and i still thought it looked totally fine. it's something you REALLY notice when you compare the two.

it also really depends on where you're at in the scene. here's a screenshot of that exact video smug posted in a different location, compared to the example from the thumbnail of RT on. it's not nearly as stark. indeed if you look through a lot of other examples in that video it can be pretty nitpicky sometimes. i think CDPR and Capcom have done a great job with the rasterized lighting in both of these games. maybe not as good as it COULD be, but that's when you start running into issues with prioritizing one method over the other with the art style you're going for and everything.

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