the difference between these two versions of the game is so vast that it looks like one of those "western studios vs eastern studios" memes.

@beardalaxy how many games got build around the small percentage of people that actually use raytracing and the games looked like shit to everyone else?
@smugumin @beardalaxy
This is something I've noticed in a few games. I think the REAL difference is that when they start targetting these advanced graphics, with those features disabled everything is too bright and washed out.

I can some what bridge the gap by playing with GPU settings. But, you are right, they just aren't designing the games to look right, without max settings / graphical features.
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@hazlin @smugumin idk, i mean i played cyberpunk originally without raytracing on a GTX 1080 at 1080p like medium settings and i still thought it looked totally fine. it's something you REALLY notice when you compare the two.

it also really depends on where you're at in the scene. here's a screenshot of that exact video smug posted in a different location, compared to the example from the thumbnail of RT on. it's not nearly as stark. indeed if you look through a lot of other examples in that video it can be pretty nitpicky sometimes. i think CDPR and Capcom have done a great job with the rasterized lighting in both of these games. maybe not as good as it COULD be, but that's when you start running into issues with prioritizing one method over the other with the art style you're going for and everything.

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