I've been blowing off the Refractored Depths Windows port for a while, but fuck it. I'm going to port it to the latest version of SFML and then port it to Windows that way, Also, it gives other Linux users (non-Debian) a chance to play.
I feel kind of scummy because many people bought the game and even tipped me, but couldn't play it because SFML seems to break compatibility whenever it wants. It's not my fault, but I feel like I at least owe them a working product.