Why do people think it's suddenly ok if Valve does it?

Like I mean literally anything such as DRM, micro transactions, banning people, always online, etc. Etc.

@SuperDicq Lesser of the evils. Investment in Proton and other pro-consumer projects. DRM that is optional for devs to put in their titles.

Not making excuses, it's how I see it.
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@thatbrickster @SuperDicq steam DRM is a formality anyway, you can crack it yourself super easily

@beardalaxy I was going to say that (it's weak) but saying it's optional was the better point to make.

@SuperDicq

@thatbrickster@cawfee.club @beardalaxy@gameliberty.club The fact that something is "easy to crack" does not make a company a good company. That just makes them incompetent at restricting you.

@SuperDicq @beardalaxy @thatbrickster perhaps restricting you as best as they can was never the intention you know.
@SuperDicq @beardalaxy @thatbrickster It's the bare minimum to get developers happy with not getting their games immediately cracked. Those that do not care are free to not include it.

Piracy is a service problem. Don't include any DRM in your marketplace and barely anybody will use it (see GOG), include too much and piracy becomes prevalent. Strike the balance where it is easier to just "buy" the barely DRMed version, then torrenting a cracked version with the possibility of malware and you won.

@phnt@fluffytail.org @beardalaxy@gameliberty.club @thatbrickster@cawfee.club

Don't include any DRM in your marketplace and barely anybody will use it

Maybe we shouldn't be having a "marketplace" in the first place. This is what causes all problems. People no longer develop games for fun, but to get rich.

@SuperDicq @beardalaxy @thatbrickster People need a living as well, including Indie devs. If the opensource/free software community proved anything right, it's the fact that people don't support the developers of the software they are using in 90+% of the cases. Either monetarily or with their own time, doesn't matter which.

If you don't have a way to buy games, people won't make them, simply because they cannot afford to or it would take a decade to do in their free time. Good free software games basically don't exist because of that. There's Xonotic, STK, Veloren and Mindustry. That's basically it.

@phnt@fluffytail.org @beardalaxy@gameliberty.club @thatbrickster@cawfee.club

People need a living as well

I wouldn't want to make a living off of restricting other people. I'd rather find a different job then. If everyone did this, the proprietary software would be no more.

If you don't have a way to buy games, people won't make them

Completely wrong. Many people are very passionate about games and game making and would still make them.

it would take a decade to do in their free time

That's fine. The games that a small group of people have worked on for 10 years are usually much better games than triple A studio slop that you beat in 5 hours.

Good free software games basically don't exist because of that.

You say basically don't exist but yet you manage to easily come up with a list of games. You are disproving your own point here. And those are definitely not the only games.

@SuperDicq @beardalaxy @phnt @thatbrickster how many games like this that didn’t start commercial closed source

@sun@shitposter.world @beardalaxy@gameliberty.club @phnt@fluffytail.org @thatbrickster@cawfee.club Depends on your definition. SS13 was never a commercial game, it was always community run.

The only problem with it is that it used a proprietary game engine.

@sun @thatbrickster @phnt @beardalaxy @SuperDicq Free Software people will literally kill people just because they prefer playing fun games over whatever boring nonsense they're making.
@SuperDicq @beardalaxy @phnt @sun @thatbrickster then why are you trying to convince people not to use Steam with that argument?

My argument against using Steam is centered around playing those same games yet PIRATED not telling people to play boring games.
@Yukari_Kajiwara @thatbrickster @phnt @beardalaxy @SuperDicq @sun You're first.

Killing proprietary software gamers is of low priority to me - there are much better targets.

A game is only truly fun if it's free software.

@phnt @thatbrickster @beardalaxy @SuperDicq
>If the opensource/free software community proved anything right, it's the fact that people don't support the developers of the software they are using in 90+% of the cases.

Which is why the best thing to do is to adopt the Ardour business model and sell the binaries and profit off of those who don't know how to compile from source or to get the software elsewhere.

@SuperDicq I didn't say they were good, but I am playing devil's advocate.

@beardalaxy
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