@PurpCat Nah bro, you should only play free software games like Tux Racer. Proprietary games, including games released for old platforms keep you isolated and helpless.
@xianc78 @PurpCat @RK7 I am glad they've acknowledged the code-only situation that many formerly proprietary games are under (Doom, Quake, etc), but I imagine that someone will still complain about it because it limits the sharing aspect.
Personally I believe the assets should be liberated too in most cases, but I can understand why that may not be a good idea especially if you are borrowing some media i.e. you have licensed music in your game, or if you want to incentivize people to buy a legit copy to use their free source port.
@Suiseiseki @PurpCat @xianc78 @RK7 maybe you meant purchasing rather than donating and we're actually on the same page, if my comment is redundant then forgive me.
I don't think proprietary licensed music should entirely be off the table for developers because there are artistic considerations for using such music.
You make a good suggestion about simply liberating the game without the third-party music, though.
The GPLv2 and GPLv3 do not forbid digital handcuffs - you are permitted to implement them - it's just that nobody bothers as you need to give the user everything they need to break them.
>I don't think proprietary licensed music should entirely be off the table
Maybe, but out of purely economic considerations alone, proprietary licensed music should be off the table unless the terms are perpetual.