In the eyes of an extreme freetard, playing an old DOS or NES game is no different than using Windows 11, Discord, or Google Chrome.
@PurpCat Nah bro, you should only play free software games like Tux Racer. Proprietary games, including games released for old platforms keep you isolated and helpless.
@xianc78 @PurpCat @RK7 I am glad they've acknowledged the code-only situation that many formerly proprietary games are under (Doom, Quake, etc), but I imagine that someone will still complain about it because it limits the sharing aspect.
Personally I believe the assets should be liberated too in most cases, but I can understand why that may not be a good idea especially if you are borrowing some media i.e. you have licensed music in your game, or if you want to incentivize people to buy a legit copy to use their free source port.
@bonkmaykr @PurpCat @RK7 Well there is the issue of proprietary data containing scripts for things like enemy behavior and cutscenes.
https://web.archive.org/web/20191125215630/http://onpon4.github.io/articles/gaming-trap.html
@Suiseiseki @PurpCat @xianc78 @RK7
> If you want to incentivize people to pay you, you just ask for payment before you provide the binary and source code of the free software.
Right, I agree.
However it is important to note that (disclaimer: I am not a lawyer) The terms of the copyright license are agreed to upon acquisition of the software, not before. Almost no free software licenses require the author to give out free copies, the GPL entitles you to the source code if you have a free binary but you are allowed to paywall access to the software. You just cannot restrict what people do with it afterwards and you have to cough up the source to anyone who gets a copy (hence putting it on a public Git repo is the obvious choice).
This means you can sell a commercial product for-profit that is also free software. You don't need to ask for a donation before opening it up for download. But you cannot add DRM to try to stop people from copying it.
@Suiseiseki @PurpCat @xianc78 @RK7 maybe you meant purchasing rather than donating and we're actually on the same page, if my comment is redundant then forgive me.
I don't think proprietary licensed music should entirely be off the table for developers because there are artistic considerations for using such music.
You make a good suggestion about simply liberating the game without the third-party music, though.
@RK7 @PurpCat
>They forget that older hardware/software typically wasn't really capable of the same sort of spying/telemetry that more modern stuff is
You should see all the old FSF interviews and documentaries from around that time. There main talking point was "sharing is caring". Like I'm not a big fan of intellectual property either, but I don't think that sharing copies is the most important thing in the world.
@rher I made an entire effortpost a few hours ago explaining why this free software zealotry is actually hurting the movement and keeping people on Windows.
@EdBoatConnoisseur @rher I never use anything Bluetooth related.
@p They will reject FreeDOS because most people use it to play old, proprietary DOS games.