Jetbrains makes the only really good VS + intellisense alternative. Coming from Windows where the most popular IDE gives you professional-grade debugging and inspection at $0 (if you sell your soul to daddy bill), it's really sad how almost all the developer tools on Linux are like 15 years or more behind the curve.
I know that this is comparing giant capitalist corporations with professional business in mind vs. a bunch of nerdy hobbyists, but I can't stand using Code::Blocks or KDevelop for anything serious for long periods of time.
I've published my dotfiles for my Windowmaker setup:
https://git.worlio.com/bonkmaykr/dotfiles
@harbeau good new york sucks
@coolboymew their app doesnt even work unless you have a manually approved phone model and operating system lol
@xianc78 My crew is big and it keeps gettin bigga
Learning how to manage RenderToTextures and multiple framebuffers with Allegro.
The docs advise not to use these techniques much because they are way slower than drawing to the window due to the amount of data being copied, but the docs also told me to tie everything in-game to the framerate like it's 1985 so I don't really care what it says. If it runs on a Pentium 4, good enough for me.
Since my game involves heavy amounts of wormhole travel, I've been brainstorming some Earthbound-like background effects to use that don't require pixel shaders. One idea I had was to render a tunnel with OpenGL to a buffer and then procedurally draw horizontal strips of the buffer to the background with al_draw_tinted_scaled_bitmap(), each strip at varying widths and X positions to give the illusion of perspective warping through a wormhole.
I'll prototype the effect in C++ and post a video when I've got what I want
CEO Canithesis Interactive, sysadmin Worlio LLC
wipEout and THE FINALS fan
UNIX enthusiast, Java / C# / C++ Dev
Old computer freak.
Missouri, United States
I made the Firestar Mod Manager for Playstation Vita. Currently working on a danmaku shooter.
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