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@j @matrix "How heavy the sign was"

Wow... Monotone youtubers really DON'T go outside. Those things are not that heavy.

Jetbrains makes the only really good VS + intellisense alternative. Coming from Windows where the most popular IDE gives you professional-grade debugging and inspection at $0 (if you sell your soul to daddy bill), it's really sad how almost all the developer tools on Linux are like 15 years or more behind the curve.

I know that this is comparing giant capitalist corporations with professional business in mind vs. a bunch of nerdy hobbyists, but I can't stand using Code::Blocks or KDevelop for anything serious for long periods of time.

@Rasterman @coded_artist I appreciate the preference for going in blind, most of my best gaming experiences were indeed products of knowing very little about those games.

But just asking Fedi "I heard about game X, do any of you know if it has any niggers or tranny shit?" shouldn't result in major Spoilers.
your admin: doing his forklift recertification while on the train, making sure he always has his forklift certification up to date

their admin: can't even operate a forklift legally

consider your choices when choosing an instance. this instance is OSHA compliant.

@coolboymew their app doesnt even work unless you have a manually approved phone model and operating system lol

>Nintendo music app

Uhhh, no? How about I watch it on youtube as usual on the "Michael VGM music channel" or whatever?

If you clamp down harder I'll just go and pirate the music, fuck you

Learning how to manage RenderToTextures and multiple framebuffers with Allegro.

The docs advise not to use these techniques much because they are way slower than drawing to the window due to the amount of data being copied, but the docs also told me to tie everything in-game to the framerate like it's 1985 so I don't really care what it says. If it runs on a Pentium 4, good enough for me.

Since my game involves heavy amounts of wormhole travel, I've been brainstorming some Earthbound-like background effects to use that don't require pixel shaders. One idea I had was to render a tunnel with OpenGL to a buffer and then procedurally draw horizontal strips of the buffer to the background with al_draw_tinted_scaled_bitmap(), each strip at varying widths and X positions to give the illusion of perspective warping through a wormhole.

I'll prototype the effect in C++ and post a video when I've got what I want

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Game Liberty Mastodon

Mainly gaming/nerd instance for people who value free speech. Everyone is welcome.